Math Widgets & Math Widgets II

There are two definitions for the term widget.  First, a widget is a small gadget or mechanical device that performs a useful function. In this context, the term is often applied to a device where the actual name is unknown or unspecified.  Second, a widget is an application, or component of an interface, that enables a user to do something special, for example perform a useful function or access special information.  Math Widgets fit both definitions.  The Math Widgets apps are collections of math tools that provide opportunities to explore a variety of important math concepts.  Some of the concepts extend the K-8 math curriculum laterally and therefore these apps are particularly useful for teachers who are looking to provide enrichment.

Let’s take a look and the first Math Widgets app.  This app is available for both iPad and Apple TV and includes four widgets: Slide Rule, Fraction Action, Integers and Coordinate Grid.

screen_1With the advent of calculators and computers, obviously the need for a slide rule has diminished, if not, virtually vanished, but what fun for kids to learn the basic idea of a slide rule by manipulating a virtual slide rule on their iPad or Apple TV.  In addition to representing the meaning of two fundamental math concepts: adding and subtracting,  the slide rule gives teachers an opportunity to discuss some of other historical tools used to help people do math for example the abacus or Napier’s Bones.  (See Abacus Deluxe and Napier’s Bones)

screen_2The operation of the Slide Rule widget is straightforward. The widget presents a problem in the middle of the screen and challenges the student to show the answer using the slide rule.  Addition and subtraction problems are presented.

screen_4The Integers widget uses a number line to help students understand operations with positive and negative numbers.  A problem is presented and the student is challenged to slide the marker to show the answer.  When slid in a positive direction a blue bar appears on the number line.  A red bar is used to show movement in the negative direction.  By using this app student will develop a better understanding of basic operations with integers.

screen_3Fraction Action provides an interactive widget for learning about equivalent fractions.  A fraction is randomly selected and displayed as a numerator over a denominator. It is also shown as parts of a circle.  The challenge for the student is to move the indicator along the fraction ruler to select the equivalent fraction.

screen_5The Coordinate Grid widget is designed to help students learn to locate points on a standard Cartesian plane.  The x and y axes and the quadrants are labelled.  The student is given a coordinate pair and is challenged to find the corresponding point on grid by moving a slider.

The first Math Widgets app seemed so useful that I thought I would do another one so I developed Math Widgets II.

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Math Widgets II has 4 widgets:  Multibase Chart, Arrow Math, Tinker Totals and Peg Puzzle Party.  While studying number systems other than Base 10 might not be a critical part of the standard elementary curriculum, it is a fun enrichment idea for teachers who are looking to extend the curriculum for certain students. Multibase Chart provides an interesting experience in representing numbers using different bases.

screen_2In this example the computer has challenged the student to represent 19 in Base 8.  The red slider has be moved to isolate all the possible two digit numbers in Base 8.  Since 2 x 8 + 3 = 19, the correct answer is 23.   The correct answer is located at column D, row C.  Tapping this cell results in a positive reinforcement message and increase in score.

screen_3Success in mathematics and many other areas of study involves the skill of being able to follow a specific set of instructions.  Arrow Math provides an opportunity to practice two skills, the ability to carefully follow a set of instructions and also the meaning of an inverse operation.  Arrow Math provides teachers with a visual way to talk about inverse operations which are important in the study of mathematics.  When using this widget ask students questions such as ‘What is the inverse of moving to the right?’ or ‘What is the inverse of moving down and left?’.

screen_4The Tinker Totals widget creates number puzzles where the object is to arrange number given into the cells of a pattern so that the numbers along each line add to the same sum.

screen_5Peg Puzzle Party is a logical thinking puzzle where the challenge is to end up with the least number of pegs on the board.  A move consist of pick a peg and jumping over another peg to land in an open space.  When a peg is selected the available moves are highlighted in green.  Peg Puzzle Party is a fun way to exercise your brain and can be used to help students develop strategic thinking skills.

Math Widgets and Math Widgets II are offered exclusively by the iTunes App Store and sells for $1.99.  Please visit our website for more information about these and other apps for education.

 

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Pete the Penguin’s Math Game

titlePractice, Practice, Practice!  When it comes to building basic math skills most teachers will agree that kids need a lot of practice.  The app for iPad and Apple TV creates an interactive learning environment where student’s get to practice basic math skills. One of four skills can be selected: addition, subtraction, multiplication or division. Within each skill there are five levels of difficulty.

The goal is to get 10 problems correct for each skill and for each level.

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To begin the student selects a skill and then a marker to move along the trail. Sound effects and positive auditory feedback encourages the students to do their best.

Skills:
Addition
• Single-Digit Addition
• Adding Multiples of 10
• Addition – Two-Digit
• Addition – Three-Digit Plus Two-Digit
• Make a 10 Addition Practice

Subtraction
• Single-Digit Subtraction
• Subtracting 10
• Subtraction – Two-Digit Subtraction (No Regrouping)
• Subtraction -Two-Digit (with Regrouping)
•Three-Digit Minus a Two-Digit Number

Multiplication
• Multiplication Facts (0-9)
• Multiplication Facts (5-12)
• Multiplication by 10 or 100
• Multiplication – Two-Digit
• Multiplication – Three-Digit by One-Digit

Division
• Division Facts (0-9)
• Division Facts (5-12)
• Division by 10 or 100
• Division -Two-Digit by Single-Digit
• Division – Three-Digit by Single-Digit

I hope teachers will enjoy using Pete the Penguin’s Math Game with their students.  Teachers should let me know if they are interested in evaluating this app for use at their school.   I have a limited number of download codes for FREE evaluation copies of this app.   I hope that elementary students enjoy practicing basic math skills with this app and that this colorful interactive app will help them in their journey to become great problem solvers.

The app is offered exclusively by the iTunes App Store and sells for $0.99.  Please visit our website for more information about this and other apps for education.

Mouse Maze Math

Some apps are just really fun to develop.  Mouse Maze Math is one of those apps!  For me the idea of programming a mouse to run through a maze is an old one.  I used to kid my programming students that we were going to see who could build the smartest mouse.  We would set out to  write programs where we used graphics to define a maze and then added a section of the program that would control a little red blip that represented the mouse.  The object was to write a program that would navigate the maze and eventually get the red blip to move to the yellow blip that represented the cheese.

Computers have come a long way since the days that I was working with 7th and 8th graders at the first computer lab in Ventura County.  I read in the news today that Apple’s new Mac Book Pro is 6.8 million times faster than the original one.  That’s pretty amazing and Mouse Maze Math is pretty different from what was possible back in the days when floppy disk drives were a new thing.mousemaze_title

Mouse Maze Math challenges students to answer arithmetic problems as they give navigation instructions to a mouse to enable it to run through the maze. It is available for iPads and Apple TV.  In the iPad version students tap  green arrows cause the mouse move in one of four directions: left, down, right or up. In the Apple TV version a student can either use the Siri Remote by swiping and tapping or use a game controller to control the mouse.

In the maze shown below some of the pathways are blocked by arithmetic symbols.  When these symbols are encountered a calculator-like device is displayed.

mousemaze_screen2

If the student answers the problem correctly the mouse stays on the spot and the student can continue to solve the maze.

mousemaze_screen3

Mazes are randomly selected and automatically displayed when the dice icon is tapped, but mazes can also be built by the students.  By dragging elements of the maze onto the grid, student are able to construct a maze.  Mazes built by students can be saved and retrieved at a later time.

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Mouse Maze Math is a fun way to practice arithmetic and also creatively use the iPad to design and construct mazes.  I’ve always believed in active teaching and active learning.  I hope teachers will enjoy using this tool with their students.  Teachers should let me know if they are interested in evaluating this app for use at their school.   I have a limited number of download codes for FREE evaluation copies of this app.   I hope that elementary students enjoy practicing basic math skills with this app and that this colorful interactive app will help them in their journey to become great problem solvers.

Fraction Builder

I submitted Fraction Builder to iTunes yesterday and it was approved in less than an hour!  It is so amazing to me what great service Apple offers to developers.  I certainly appreciate the way that the App Store provides access to my work to students and teachers all over the world.

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In most of my math apps I try to make them icon-based so that language skills are not critical for working with concepts.  Fraction Builder has a series of icons across the top of the screen.  Tapping each icon results in a specific function.

For example, tapping the red dice generates a random fraction.  Denominators range from 1 to 12.  Once the denominator is set, numerators can be any number that results in a proper fraction.

icon_dice

When the question mark is tapped, a question is generated and displayed on a moveable note.  To answer the question students drag number tiles to make the fraction.  Usually it is best to start with the denominator.  If using this app in a classroom, the teacher should explain that the denominator represents the number of equal parts.  For this example, the student would first slide the three tile to the denominator position.  Next, the student should slide a one to the numerator position.  Once the numerator and denominator have been properly set, the students should tap the check mark.  When this icon is tapped the app compares the students answer to the correct answer for the question.

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A scoreboard displays student progress as they work with the app.  It shows the topic, number of questions attempted and the percent correct.  Quiz questions are based on three main topic areas:

• Naming Fractions

• Equivalent Fractions

• Comparing Fractions

Various other functions are performed when other icons are tapped.  This chart explains the other functions.notebook

I hope that teachers will let me know if they are interested in evaluating this app for use at their school.   I have a limited number of download codes for FREE evaluation copies of this app.   For some students learning about fractions is difficult.  It is my hope that this colorful interactive app will help them in their journey to master fraction concepts.

 

Save the Galaxy!

I guess I am on a monsters kick lately.  My latest strategy game involves monsters that have invaded the galaxy.  Your job is to use logical thinking skills to save the galaxy!

title

To solve the puzzle the player must swipe in the direction that they wish the monster to move.  The app is available for both iOS and Apple TV.  On an iPad the player swipes the screen to specify the direction.  If you are playing on an Apple TV either the Siri remote or a bluetooth compatible game controller can be used.

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The galaxy is divided into 20 sectors so there are 20 puzzles in the app.  The app has a 3-D look to it and animation adds to the effect that you are traveling through space.  As you might of guessed I am a StarTrek fan doing an app with a space theme was fun for me.

I hope you enjoy playing Space Monsters! Save the Galaxy. A limited number of free promotional codes are available by request.  The app is offered exclusively by the iTunes App Store and sells for $0.99.  Please visit our website for more information about this and other apps for education.

Just in Time for Halloween

What could be more fun that having your monster be chased by three other monsters?  Well that’s the theme of my latest math game.title

Ziggy, Spot and Pete are the three monsters that you want to avoid.  Harry is your monster and is controlled by tapping arrows on the iPad version or swiping the Siri Remote on the tvOS version.  The tvOS version also supports the use of a game controller so Harry can be moved using a compatible gaming device.

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The object of the game is to move Harry to the correct answer for a math problem shown at the bottom of the screen.  Anytime that  Ziggy, Spot or Pete run into Harry as they bounce around the screen, Harry loses a unit of energy.  Fortunately when Harry gets an answer correct he gets a unit of energy back.  The goal is to score ten points before running out of energy.

monster_0_1monster_1_2

monster_2_2monster_3_2

Teachers and parents will like the wide range of problems.  Problems are randomly generated so the game is different every time it is played.  Skills are organized and defined using the Common Core Standards.  Look Out! Monsters! is a fast-paced game specifically designed to help kids get quicker at doing mental arithmetic.  A limited number of free promotional codes are available by request.  The app is offered exclusively by the iTunes App Store and sells for $0.99.  Please visit our website for more information about this and other apps for education.

Skills Chart

1
Operations and Algebraic Thinking Add within 20 Integers from 1 to 10 
1.OA.6
2
Operations and Algebraic Thinking Add within 20. Integers from 5 to 20
1.OA.6
3
Operations and Algebraic Thinking Add within 20. Integers from 10 to 20
1.OA.6
4
Operations and Algebraic Thinking Add within 20. Integers from 1 to 20 
1.OA.6
5
Operations and Algebraic Thinking Subtract within 20. Integers from 1 to 10
1.OA.6
6
Operations and Algebraic Thinking Subtract within 20. Integers from 1 to 20 
1.OA.6
7
Operations and Algebraic Thinking Determine the unknown whole number in an addition equation. Integers from 1 to 20
1.OA.8
8
Numbers and Operations in Base Ten Add within 100, including adding a two-digit number and a one-digit number. Integers from 1 to 100 and 1 to 10
1.NBT.4
9
Numbers and Operations in Base Ten Given a two digit number mentally find 10 more or 10 less. Integers from 10 to 100 and 10
1.NBT.5
10
Numbers and Operations in Base Ten Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences) Integers from 10 to 90
1.NBT.6
11
Operations and Algebraic Thinking Fluently add and subtract within 20 using mental strategies. Integers from 0 to 20
2.OA.2
12
Numbers and Operations in Base Ten Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. Integers from 0 to 100
2.NBT.5
13
Numbers and Operations in Base Ten Add up to four two-digit numbers using strategies based on place value and properties of operations. Number Range: Integers from 0 to 1000
2.NBT.6
14
Numbers and Operations in Base Ten Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given number 100–900. Number Range: Integers from 10 to 100 and 100 to 900
2.NBT.8
15
Operations and Algebraic Thinking Fluently multiply within 100. Factors from 0 to 10
3.OA.7
16
Operations and Algebraic Thinking Fluently divide within 100. Divisors and Quotients from 0 to 10
3.OA.7
17
Number and Operations in Base Ten Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right. Dividends from 10 to 1000 and Divisors of 10 or 100
4.NBT.A.1
18
Operations and Algebraic Thinking Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols. Integers 1 to 10
5.OA.A.1
19
Expressions and Equations Evaluate expressions at specific values of their variables. Integers 1 to 10
6.EE.A.2c
20
Expressions and Equations Solve real-world and mathematical problems by writing and solving equations of the form x + p = q and px = q for cases in which p, q and x are all nonnegative rational numbers. Integers 1 to 10
6.EE.B.7

 

Classroom Spinners

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Teachers need lots of tools in their arsenal when it comes to teaching any subject, especially math.  The use of a spinner is a great way to introduce math concepts related to probability.  The Classroom Spinners app provides teachers with six different types of spinners that can be configured to have sections with color or no color.  The sections can be labelled with numbers or letter.  The sections can also be unlabelled.

Tapping the info button brings up a screen explaining the various functions of the app.

Spinner_Info

The Classroom Spinners screen shown below is configured to have six sections.  Each section has a different color and the sections are labelled with letters.  Many different investigations of probability theory can be explored using this setup.

Spinner_6Color

For example, here are a few questions to ask the students:

  1.  What is the probability of landing on a vowel?
  2. What is the probability of landing on A,B, or C?
  3. If the last five spins were A,A,C,A,A, what is the probability of the next spin being the letter A?
  4. What is the probability of getting an B on the first spin and E on the second?
  5. If you spin 10 times about how many times would you expect the letter D to occur?

Tapping the sigma icon will display a table of the Experimental Outcomes:

Spinner_Outcomes_Chart

In this experiment the letter C was randomly selected 4 times.  The Theoretical Probability for any given letter is 16.7%.  What do you think will happen to the Experimental Outcome for the letter C if 90 more spins are performed?  Theoretically, how many times will C occur if  the experiment is run 1,000 times?

Classroom Spinners is a useful tool for teachers to have in their tool bag.   Check it out and let me know what you think.